OpenTTD – New Transport Tycoon Deluxe game

Downloading and installing OpenTTD was pretty simple. When you first launch the game, you land on the home screen like this:

Talking about the gameplay, it was smooth. The only issue was the graphics were not able to scale properly on my Surface Pro 6. But when I switched to my laptop with a 1080p display, things started to get a little better. Other than that, you get what you come for. The period of the gameplay is from 1950 to 2050. In this virtual duration, you will get a variety of newer and better logistics to run your business. A total of about 20 hours is what it takes to complete the game. And I liked how to color production was improved over the classic version. When you land on the home screen of the game, you can either Play a new game, load, or create a scenario. Once the game starts, you can start running your business. All you need to do is build Rail or Bus stations or depots to transport people and goods from one place to another.

There will be subsidies and tenders offered by the local administrative authorities which one can take advantage of, to make extra profits. The computer will build the rival companies giving the user a good competition and hence make the gameplay interesting.

As you go on making more and more profit, just upgrade your logistics as they are offered during the gameplay. Once you reach a certain level of profits, you can invest in transportation using Sea and Air as well. Features Some of the major features that are introduced in OpenTTD from the original Transport Tycoon Deluxe are:

Bigger maps (up to 64 times in size)Stable multiplayer mode for up to 255 players in 15 companies, or as spectatorsA dedicated server mode and an in-game console for administrationIPv6 and IPv4 support for all communication of the client and serverIn-game downloading of AIs, NewGRFs, scenarios, and heightmapsNew pathfinding algorithms that make vehicles go where you want them toAutorail/-road build tool improved terraformingCanals, shoplifts, aqueductsLarger, non-uniform stations and the ability to join them togetherMammoth and multi-headed trainsDifferent configurable models for the acceleration of vehiclesClone, auto-replace and auto-update vehiclesThe possibility to build on slopes and coastsAdvanced/conditional orders, share and copy ordersLonger and higher bridges including several new designs, plus fully flexible tracks/roads under bridgesReworked airport system with many more airports/heliports (e.g., international and metropolitan)Pro signals, semaphores, path-based signalingSupport for TTDPatch NewGRF features offering many options for graphics and behavior configuration/modificationThe drive-through road stops for articulated road vehicles and tramsMultiple trees on one tileBribe the town authorityMany configuration settings to tune the game to your likingSave games using zlib compression for smaller sizes, while not interrupting gameplaySignificant internationalization support. OpenTTD has already been translated into over 50 languagesDynamically created town names in 18 languages, plus NewGRF support for additional languagesFreely distributable graphics, sounds, and musicFramework for custom (user) written AIsZooming further out in the normal view and zooming out in the small map.

You can download it from the official website here and have a nice time playing OpenTTD.